#include <iostream>
#include <math.h>
using namespace std;
struct Point {
float X;
float Y;
};
struct Point3D {
float X;
float Y;
float Z;
};
float distance(Point a, Point b) {
return sqrt(pow(a.X - b.X, 2) + pow(a.Y - b.Y, 2));
}
float distance3d(Point3D a, Point3D b) {
return sqrt(pow(a.X - b.X, 2) + pow(a.Y - b.Y, 2) + pow(a.Z - b.Z, 2));
}
int main()
{
auto a2 = Point{0, 0};
auto b2 = Point{5, 5};
cout << "distance 2d = " << distance(a2, b2) << endl;
auto a3 = Point3D{0, 0, 0};
auto b3 = Point3D{5, 5, 5};
cout << "distance 3d = " << distance3d(a3, b3) << endl;
cout << "done!" << endl;
return 0;
}