import net.minecraft.entity.Entity;
import net.minecraft.entity.monster.EntityZombie;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.world.World;
import net.minecraft.util.math.AxisAlignedBB;
import java.util.List;
public class ZombieDetection {
public static void detectNearbyZombies(World world, EntityPlayer player, double range) {
// Get the player's position
double posX = player.posX;
double posY = player.posY;
double posZ = player.posZ;
// Create an AxisAlignedBB (bounding box) to specify the area around the player
AxisAlignedBB boundingBox = new AxisAlignedBB(posX - range, posY - range, posZ - range,
posX + range, posY + range, posZ + range);
// Get all entities in that bounding box
List<Entity> entities = world.getEntitiesWithinAABB(Entity.class, boundingBox);
// Loop through the entities and check if they are zombies
for (Entity entity : entities) {
if (entity instanceof EntityZombie) {
// Entity is a zombie, do something with it
EntityZombie zombie = (EntityZombie) entity;
System.out.println("Found a nearby zombie at: " + zombie.getPosition());
// You can now interact with the zombie (e.g., damage it, track it, etc.)
}
}
}
}